<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1436</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/3/99 12:04:06 PM Pacific Standard Time<BR>
From:	owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
Sender:	owner-traveller-digest@lists.imagiconline.com<BR>
Reply-to:	traveller@lists.imagiconline.com<BR>
To:	traveller-digest@lists.imagiconline.com<BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
Traveller-digest      Friday, December 3 1999      Volume 1999 : Number 1436<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Terran Jump Drive<BR>
Re: Traveller-digest V1999 #1435<BR>
3D to 2D mapping<BR>
Re: Traveller-digest V1999 #1429<BR>
Re: Why Visit Other Worlds?<BR>
Re: Naval rank question<BR>
Re: 3D Star Maps<BR>
Re: One of our worlds is missing!<BR>
Re: Traveller-digest V1999 #1431<BR>
Re: Farscape<BR>
Re: ship cost<BR>
Re: One of our worlds is missing!<BR>
Re: 3D Star Maps<BR>
Re: 3D Star Maps<BR>
Re: 3D Star Maps<BR>
Re: Farscape<BR>
Re: 3d Tigress (was: ping...maybe)<BR>
Re: One of our worlds is missing!<BR>
Re: 3D Star Maps<BR>
Re: Farscape<BR>
Re: Re Hull Grids<BR>
A game? JUST A GAME!?!?!!?!?!<BR>
Re: Farscape<BR>
Re Atlas<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 10:05:35 -0500<BR>
From: Ethan Henry <egh@klg.com><BR>
Subject: Re: Terran Jump Drive<BR>
<BR>
"Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz> wrote:<BR>
> Only when<BR>
> they contacted the Vilani did they realise that their equations were <BR>
> totally stuffed and finally get things right.<BR>
<BR>
Right. The Terrans had been driving around getting in their shiny new "car" <BR>
for years before the Vilani pointed out that they were driving a Boeing 777.<BR>
<BR>
- --<BR>
Ethan Henry                                        egh@klg.com<BR>
Java Evangelist, KL Group                   http://www.klg.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:08:02 -0500 (EST)<BR>
From: Gregg Thomason <gregg@barefoot.net><BR>
Subject: Re: Traveller-digest V1999 #1435<BR>
<BR>
This is my first post, after lurking forever. Be kind.<BR>
<BR>
> Date: Fri, 3 Dec 1999 13:53:22 +0000<BR>
> From: Timothy.Collinson@solent.ac.uk<BR>
> Subject: Farscape<BR>
> <BR>
> Is anyone familiar with Farscape?<BR>
	I'm an addict, yes.<BR>
<BR>
> It's just started on UK tv and I had thought that our American friends<BR>
> might be able to give the low down on whether it is worth bothering with.<BR>
> But then I noticed this new import actually came from Australia.<BR>
> <BR>
> I watched the first part and the usual caveats about banking space<BR>
> fighters,<BR>
	This will be in sci-fi forever, IHMO.<BR>
<BR>
> sounds in a vaccum<BR>
	See above. Makes for bad TV to have long periods of silence; while some<BR>
	people in the audience will be thrilled that someone bothered to think<BR>
	about it, the rest of 'em will be bored at having no sound, or think<BR>
	their TV has died.<BR>
<BR>
> and instant speech translation apply.<BR>
	Ah, you mean the Babel Fish; I mean, the translator microbes. ST used to<BR>
	have the "Universal Translator" but I think they just forgot about it in<BR>
	later years and assumed that everyone spoke everyone's language. Feel<BR>
	free to correct me..<BR>
<BR>
> It seemed to be a kind of Buck Rogers Above & Beyond Klingon Star Wars kind of<BR>
> thing, but fun nonetheless.<BR>
	Yup. It has a good setup, and the characters show a little growth as the<BR>
	show goes on. I like that they all basically hate each other but have no<BR>
	option but to work together (its like every RPG I run around here). Its<BR>
	got the Mulder-Scully thing (will Crichton and Aeryn get it on?) and the<BR>
	"honorable savage" thing (D'Argo) and lots of schtick, but its usually<BR>
	good. There have been some decent episdoes, and the writers tend to<BR>
	remember what has gone before (unlike ST:TNG). Overall, I like it. <BR>
	<BR>
<BR>
J. Gregg Thomason<BR>
Barefoot Software http://barefoot.net<BR>
System Administration: Its a dirty job, but someone made me do it.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:17:09 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: 3D to 2D mapping<BR>
<BR>
Kurtis's recent post on 3D mapping got me thinking about the issue of the<BR>
2D map in Traveller again.  The most appealing solution to this, IMO, is<BR>
to assume that the 2D maps represent "jump space" and that "real space" is<BR>
still 3D.  Some problems with this:<BR>
<BR>
- -Canon discusses long-range STL colony ships that travel "coreward" from<BR>
earth to the Marches, suggesting a large-scale correspondence between jump<BR>
space and real space.<BR>
<BR>
- -Canon also mentions several shorter-range phenomena, such as small<BR>
STL-based empires and the shock wave from the Darrian star-trigger, which<BR>
suggest a small-scale real-to-jump correspondence.<BR>
<BR>
- -Mapping between 3D and 2D is complex, though there are (As I understand<BR>
it) and infinite number of solutions to the problem, mathematically.<BR>
<BR>
So, what we need is a scheme that satisfies all these things and relates<BR>
2D jumpspace to 3D real space in a relatively simple manner.  A<BR>
possibility I was considering recently is that jump-space constitutes a<BR>
ripple-pattern with its origin at the galactic center. Picture a "rock<BR>
dropped in water" kind of ripple, but tighter, with a wave amplitude of<BR>
about 2 subsectors and a frequency of about 1 parsec.  Thus, you get a<BR>
picture of realspace by folding your sector maps up like an accordion<BR>
along the spinward-trailing lines between every odd subsector.  This would<BR>
only be the general pattern, there would be disruptions and "noise" in the<BR>
system (due to high-gravity objects like black holes perhaps).   <BR>
<BR>
The advantage of this is that it allows jump space to move through normal<BR>
space and occupy all points in normal space.  It also explains why the<BR>
maps don't use directions like "galactic north" or "galactic south", as<BR>
these are relatively meaningless (since you're effectively travelling<BR>
coreward or rimward while travelling along these directions in realspace<BR>
anyway).  With regards to STL ships, these can travel by "cutting through" <BR>
the maps, but still generally travel in the directions described.  It<BR>
works less well for short-range things, as the small STL empires should be<BR>
able to access worlds several parsecs away, but one can accept that they<BR>
"happened" to go after worlds along a plane in jump space.  Certainly this<BR>
requires less suspension of disbelief than a 2D star map.  The Darrian<BR>
disaster should also have affected worlds several subsectors over, though<BR>
one could shift cannon a little to say that either it did or that the<BR>
disaster only affected Darian itself, which then dragged their<BR>
civilization down with it by cultural and economic factors alone. <BR>
<BR>
So, any thoughts? Problems I haven't considered?<BR>
<BR>
Thanks,<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:23:37 EST<BR>
From: GDWGAMES@aol.com<BR>
Subject: Re: Traveller-digest V1999 #1429<BR>
<BR>
In a message dated 99-12-02 16:01:17 EST,  Joseph R. Dietrich writes:<BR>
<BR>
<< * No more wonderful DGP supplements>> <BR>
<BR>
That was their decision, we didn't force it on them. They would have quit TNE <BR>
or no TNE.<BR>
<BR>
Loren Wiseman<BR>
    GDW Emeritus<BR>
    SJ Games Emigre<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:57:08 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Why Visit Other Worlds?<BR>
<BR>
On Thu, 2 Dec 1999, Luther Martin wrote:<BR>
<BR>
> We all know from watching movies that *all* races find human females<BR>
> attractive. Its one of the few truly universal elements to all of the known<BR>
> races. It may be the most important motivator for space travel.<BR>
<BR>
Yes, but not in OTU!  It's clean family fun!<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 09:58:43 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
Subject: Re: Naval rank question<BR>
<BR>
Swordworlder wrote:<BR>
> Bloody Coast Guard, that's what they are.  They deserve no Naval rank at<BR>
> all.  A JG could handle a silly PT boat like an SDB and a light commander<BR>
> would be wasted running the whole canoe club!  If you really must give the<BR>
> sorry sot a title then Bathtub Commodore should cover it.  Harrumph.<BR>
<BR>
That's pretty close to how I run it -- a 400-ton tech-12 SDB is normally<BR>
commanded by a lieutenant; the jump shuttle, if present, is commanded by<BR>
a sublieutenant.  Most of the crew are ratings.  A 50-ship wing would be<BR>
led by a commander.  The planetary navy is led by an officer with a rank<BR>
no higher than commodore, as per High Guard; most planets have less than<BR>
one squadron-equivalent of ships.  The occasional rich high population<BR>
world may have multiple squadron-equivalents and several commodores, with<BR>
a senior commodore in charge.  The subsector (or "reserve" or "colonial")<BR>
fleet which is raised by the local duke is commanded by a fleet admiral;<BR>
it consists of squadrons on loan from planetary navies, and a cadre of<BR>
squadrons permanently under subsector command made up of surplus Imperial<BR>
ships.   <BR>
<BR>
IMTU, the Imperium discourages planetary navies from having an admiral<BR>
rank -- it's considered a challenge to subsector authority.<BR>
<BR>
  -- Steve Bonneville<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 11:07:33 EST<BR>
From: JFZeigler@aol.com<BR>
Subject: Re: 3D Star Maps<BR>
<BR>
Actually, I did some work along these lines using the CHView program<BR>
for the First In Designer's Notes.  Unfortunately that article only appeared<BR>
on Pyramid, so if you're not a subscriber. . .<BR>
<BR>
The gist was that:<BR>
<BR>
1) I capped jump ranges at about 9 light-years, and assumed that this<BR>
represented Jump-2.  I used a linear relationship between jump number<BR>
and range, so that jump-1 was 4.5 light-years.  That kept the expected<BR>
number of destinations reasonable (i.e. greater than zero, but less than<BR>
ten or so).<BR>
<BR>
2) You won't get "mains" of jump-1 accessible stars.  With the range<BR>
assumptions I made above, though, you'll get "chains" of jump-2<BR>
accessible stars reaching in several directions outward from Sol.<BR>
<BR>
- ----------<BR>
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance<BR>
writer, occasional scribbler of bad poetry<BR>
"For any statement, no matter how innocuous, there exists a nonempty<BR>
set of people who will take offense at it."<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:14:05 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
Subject: Re: One of our worlds is missing!<BR>
<BR>
"Robert O'Connor" <robocon@idx.com.au> wrote:<BR>
<BR>
> My copy of Galactic 2.4 has this world down as :-<BR>
> Amwold D6583M0-3<BR>
<BR>
Gov code M?  What the heck is gov code M?<BR>
<BR>
> I'm not sure what the paper reference is.<BR>
<BR>
Good question.  I think parts of Old Expanses were developed by "land<BR>
grant" in the CT days in one of the non-GDW sources.  It's possible<BR>
that someone dredged this up from there, and it might explain the <BR>
whacked gov code.<BR>
<BR>
  -- Steve Bonneville<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:23:20 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Re: Traveller-digest V1999 #1431<BR>
<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
<BR>
> Jon, have you a copy of two documents from the Missouri Archives which<BR>
> may partly offset this effect? Namely, Harold Hale's discussion post<BR>
> from 1995 which attempts to assign Real Universe(TM) nearby stars to the<BR>
> sector map, and the algorithm for correcting dodgy canonical stellar<BR>
> data?<BR>
> <BR>
> ('Solomani-Rim-Stars.txt' and 'anomolous-stars.txt') <BR>
<BR>
Robert,<BR>
<BR>
I don't know if anyone else has already posted this yet, but here's a <BR>
link to an HTML page that contains Harold Hale's discussion:<BR>
<BR>
http://www.geocities.com/Area51/Corridor/4224/library/solomanistars.ht<BR>
ml<BR>
<BR>
Enjoy,<BR>
Jason<BR>
<BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
Internet Address:  jason.kemp@tdh.state.tx.us<BR>
<BR>
Most computer virus and email alerts are hoaxes.  For more info, check out:<BR>
http://urbanlegends.miningco.com/culture/beliefs/urbanlegends/library/blhoax.htm<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 08:25:39 PST<BR>
From: "Paul Zumstein" <pzumstein@hotmail.com><BR>
Subject: Re: Farscape<BR>
<BR>
>From: Timothy.Collinson@solent.ac.uk<BR>
><BR>
>Is anyone familiar with Farscape?<BR>
><BR>
<BR>
I've watched the show several time and found it quite entertaining.  I was <BR>
ignoring the technology aspect though.  I usually do this so I don't miss <BR>
the point of the show.<BR>
<BR>
PZ<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 08:36:27 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: ship cost<BR>
<BR>
Hi there!<BR>
<BR>
Sorry for the delay in replying, I am just in the<BR>
process of rendering unto the modern medium of<BR>
computer that which has been in scrap paper form for<BR>
some years. When it's pretty much proofread, I'll send<BR>
it on. I assume you'll be able to handle an excel file<BR>
or similar...<BR>
<BR>
I've not read the traditional traveller books. As I<BR>
alluded to in that post, I based it all on the rules<BR>
suggested in Gurps: Space. In fact, IMTUIIRT (In My<BR>
Traveller Universe It Isn't Really Traveller). I<BR>
wanted a different, grungier flavour to it all, more<BR>
like "Aliens" or "Outland."<BR>
<BR>
The basic "science" works like this:<BR>
<BR>
Two kinds of engines: reaction drives, requiring fuel,<BR>
and hyperdrives, requiring two big bursts of power,<BR>
one to enter hyperspace, one to leave it. These big<BR>
bursts are so big that capacitors are required, the<BR>
consequence being that most ships take a few hours to<BR>
get ready to jump, and because they need to recharge<BR>
can't use their h-drives to teleport just a few miles<BR>
(which would make space combats a nightmare!) The<BR>
calculations for a jump are complex, requiring several<BR>
hours on a computer, though they can be done ahead of<BR>
time, the last details at the last minute. <BR>
<BR>
H-space can only be entered far from a star's gravity<BR>
well, etc etc, thus there's a fair bit of travel time<BR>
involved in-system.<BR>
<BR>
Average "speed" depends on the rating of the H-drive<BR>
(compared to the mass of the ship in real tons), but<BR>
most ships get 0.25 parsecs/day. Courier ships manage<BR>
ten times that, bulk freighters 0.05 parsecs/day.<BR>
Naval ships get 0.25 p/day because they don't give a<BR>
damn for expense, or the comfort of their crews (ie,<BR>
not much space left after engines, h-drives,<BR>
capacitors and reactors...)<BR>
<BR>
Things in H-space cast a "shadow" in real space which<BR>
can be detected, and since H-space is not homogenous,<BR>
but there are easy paths and difficult paths (a bit<BR>
like wooded hills), and the ship's computer calculates<BR>
the "easy" path, ships tend to come out in roughly the<BR>
same area of space in each system. And so there exist<BR>
Inderdictor class Imperial Commonwealth ships which<BR>
can pull a "passing" ship out of h-space. Most<BR>
embarassing if you're smuggling arms to rebels.<BR>
<BR>
I also use a 3-d starmap, just to keep things<BR>
interesting.<BR>
<BR>
Kyle<BR>
<BR>
- --- Benyamene' ZeAbe' Akella <xrp@sierratel.com><BR>
wrote:<BR>
> Via electronic medium on 11/25/99 7:22 PM,<BR>
> kyle3054@yahoo.com wrote:<BR>
> <BR>
> > The Good Ship Jabberwocky, as it was known, did<BR>
> not go<BR>
> > far, but it got them off the world.<BR>
> <BR>
> I love it. Are your rules based on or will they work<BR>
> with High Gaurd or<BR>
> FF&S1 or 2? I am using HG now, but am looking for<BR>
> something a bit more<BR>
> comprehensive and <fnord>heretical. Send me your<BR>
> ideas when convienient, I<BR>
> like the disparity between military and civilian<BR>
> craft. Perhaps I could base<BR>
> some of my home rule on your ideas? For use on my<BR>
> webpage, with your<BR>
> permission of course, and due credit. :)<BR>
> xrp@sierratel.com<BR>
> <BR>
> <BR>
<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 08:40:46 PST<BR>
From: "Brandon Cope" <copeab@hotmail.com><BR>
Subject: Re: One of our worlds is missing!<BR>
<BR>
>From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
><BR>
>"Robert O'Connor" <robocon@idx.com.au> wrote:<BR>
><BR>
> > My copy of Galactic 2.4 has this world down as :-<BR>
> > Amwold D6583M0-3<BR>
><BR>
>Gov code M?  What the heck is gov code M?<BR>
<BR>
Military?<BR>
<BR>
A generous and sadistic GM,<BR>
<BR>
Brandon Cope<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 09:37:17 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: 3D Star Maps<BR>
<BR>
- --- Les_Howie@keane.com wrote:<BR>
 <BR>
> I did some work on the Gleise a while ago.  I believe in that data a<BR>
> jump 3<BR>
> would get you pretty much anyware with patience, while a jump 1 was<BR>
> worthless.<BR>
> The analysis I did was based around generating "clusters" of mutually<BR>
> accessable<BR>
> stars for a given jump number, then determining how many seperate<BR>
> clusters the<BR>
> database boiled down to.<BR>
<BR>
Do you have an address for this? I could not locate the database <BR>
online.<BR>
<BR>
Thanks.<BR>
<BR>
Terry<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 18:59:15 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: 3D Star Maps<BR>
<BR>
Terry Mixon wrote:<BR>
> Do you have an address for this? I could not locate the database<BR>
> online.<BR>
<BR>
http://www.clark.net/pub/nyrath/smap06.html<BR>
<BR>
Lots of more useful stuff for 3D-starmaps at the mail page<BR>
<BR>
http://www.clark.net/pub/nyrath/starmap.html<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 09:59:00 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: 3D Star Maps<BR>
<BR>
- --- Kurtis Rodgers <kurtis@fastlane.net> wrote:<BR>
<BR>
> Since I happen to have both tools and skills that can be applied<BR>
> toward<BR>
> these questions, I am spending a little time on it.  Unless I get a<BR>
> Big Yawn<BR>
> from the list, I'll share my results with the TML.  Anyone let me<BR>
> know if<BR>
> I'm reinventing the wheel here.<BR>
<BR>
Very interested. Please go on...<BR>
<BR>
> Source Data<BR>
> <BR>
> I'm currently using the Hipparcos star catalog for my source data.  I<BR>
> have<BR>
> only imported the data from hip_main.dat file, which contains 118,218<BR>
> records.  A *very* few of these records lacked parallax data, and<BR>
> were<BR>
> discarded.  The rest were plotted into a Cartesian coordinates table,<BR>
> with<BR>
> Sol at 0,0,0.  A record was added for Sol at 0,0,0.  : )<BR>
<BR>
I would certainly be VERY interested in both the hip_main.dat file and <BR>
the database you imported it into, if you don't mind sharing...<BR>
I would do my darndest to import it into access, if it is not an <BR>
access database. PLEASE share!!!! <g><BR>
<BR>
> Destination Counts<BR>
> <BR>
> In order to get a feel for Traveller-style interstellar travel in<BR>
> this<BR>
> setting, I am running queries against this database that count the<BR>
> available<BR>
> destinations from each star in the sample.  These destination counts<BR>
> can<BR>
> then be compared to those in the OTU (for amusement only - please, no<BR>
> wagering!)  : P<BR>
<BR>
I really am interested in the form your query took. What database <BR>
program did you use? Can you share some details on how you set it <BR>
up privately?<BR>
 <BR>
> I've already used a lot of bandwidth for a single post, so I'll stop<BR>
> here.<BR>
> Remember - these numbers are for Jump-6.  If we limit the jump<BR>
> capability,<BR>
> the results get much more interesting (and encouraging, ...and<BR>
> shorter,<BR>
> too).  So, anyone interested in seeing this same table at max Jump-3?<BR>
 <BR>
You bet!<BR>
<BR>
Terry<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 08:43:40<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Farscape<BR>
<BR>
At 01:53 PM 12/3/1999 +0000, you wrote:<BR>
<BR>
>Is anyone familiar with Farscape?<BR>
<BR>
It grows on you.  The nicest thing is the writers have realized that even<BR>
in science-fiction, stories have to be about people.  The crew onboard<BR>
Moira is developed nicely and they grow in interesting directions.  And<BR>
they all have something to hide...<BR>
<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 08:39:24<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: 3d Tigress (was: ping...maybe)<BR>
<BR>
At 01:33 PM 12/3/1999 +1000, you wrote:<BR>
>Dear Folks -<BR>
><BR>
>Jesse said:<BR>
>>The good news is that<BR>
>>those of you yearning for a Tigress or AHL will finally have your wish =D<BR>
><BR>
>Yip-yip-yippee!!<BR>
<BR>
Do not taunt Happy Fun Ball of Death!<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 08:46:35<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: One of our worlds is missing!<BR>
<BR>
At 10:15 PM 12/2/1999 -0800, you wrote:<BR>
<BR>
>> Question for the list, particularly someone with access to _Atlas of the<BR>
>> Imperium_:<BR>
><BR>
>I've not heard of this product, who published it, when, and where could I<BR>
>get a copy? Or is it one of those hard to acquire Traveller treasures?<BR>
<BR>
Not hard.. bloody near impossible.<BR>
<BR>
Atlas was just that.  Maps of each sector of the Imperium.  On;y high-pop<BR>
worlds were named, no real information.. but it was fun to look at.<BR>
<BR>
Anybody else photocopy all the maps and tape together a wall map of the<BR>
Imperium?<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 12:15:19 -0600<BR>
From: ehenry@newberlin.org (Eric Henry)<BR>
Subject: Re: 3D Star Maps<BR>
<BR>
Are the coordinates Galactic or Equatorial?<BR>
<BR>
I used a MS Excel spreadsheet to import the data used by ChView which uses<BR>
Hipparcos with corrections.<BR>
<BR>
- -----Original Message-----<BR>
Subject: Re: 3D Star Maps<BR>
<BR>
<BR>
>--- Kurtis Rodgers <kurtis@fastlane.net> wrote:<BR>
><BR>
>><BR>
>> I'm currently using the Hipparcos star catalog for my source data.  I<BR>
>> have<BR>
>> only imported the data from hip_main.dat file, which contains 118,218<BR>
>> records.  A *very* few of these records lacked parallax data, and<BR>
>> were<BR>
>> discarded.  The rest were plotted into a Cartesian coordinates table,<BR>
>> with<BR>
>> Sol at 0,0,0.  A record was added for Sol at 0,0,0.  : )<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 12:20:11 -0600<BR>
From: ehenry@newberlin.org (Eric Henry)<BR>
Subject: Re: Farscape<BR>
<BR>
What does John have to hide?<BR>
<BR>
- -----Original Message-----<BR>
From: Douglas E. Berry <gridlore@pop.mindspring.com><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, December 03, 1999 12:32 PM<BR>
Subject: Re: Farscape<BR>
<BR>
<BR>
>At 01:53 PM 12/3/1999 +0000, you wrote:<BR>
><BR>
>>Is anyone familiar with Farscape?<BR>
><BR>
>It grows on you.  The nicest thing is the writers have realized that even<BR>
>in science-fiction, stories have to be about people.  The crew onboard<BR>
>Moira is developed nicely and they grow in interesting directions.  And<BR>
>they all have something to hide...<BR>
><BR>
>--<BR>
><BR>
>Douglas E. Berry       gridlore@mindspring.com<BR>
>http://gridlore.home.mindspring.com/sylea.html<BR>
>Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 11:02:27 -0800<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: Re Hull Grids<BR>
<BR>
William F. Hostman wrote:<BR>
<BR>
> >Lanthanum Hull grids - didn't they originally appear in SOpM and were<BR>
> >canonised in TNE and T4?<BR>
> ><BR>
> >Dom<BR>
><BR>
> Actually, if you look at the rules section in Regency Sourcebook, no.<BR>
> RSB's Author used coils.<BR>
><BR>
> But there is a non-dgp reference to hull grids; I just can't remeber where.<BR>
<BR>
Wasn't that in T4?  Both where said to exist if you wanted them.<BR>
<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 11:08:01 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: A game? JUST A GAME!?!?!!?!?!<BR>
<BR>
>From: "Hughes, Michael" <BR>
><Michael.Hughes@cbr.defence.gov.au><BR>
><BR>
>A game? JUST A GAME!?!?!!?!?!<BR>
><slap, slap> I'll see you at dawn sir. Your choice of<BR>
>weapons.Michael <BR>
<BR>
As long as the other guy doesn't choose near-C rocks.<BR>
<BR>
- --Glenn<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 10:58:37<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Farscape<BR>
<BR>
At 12:20 PM 12/3/1999 -0600, you wrote:<BR>
>What does John have to hide?<BR>
<BR>
That he really, *really* likes Rigel...  <g,d,r><BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 10:47:43 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Atlas<BR>
<BR>
>Via electronic medium on 12/2/99 10:05 AM, bonnevil@ima.umn.edu wrote:<BR>
><BR>
>> Question for the list, particularly someone with access to _Atlas of the<BR>
>> Imperium_:<BR>
><BR>
>I've not heard of this product, who published it, when, and where could I<BR>
>get a copy? Or is it one of those hard to acquire Traveller treasures?<BR>
<BR>
Atlas of the Imperium. GDW, about 84. On the cloneable list. It's just the<BR>
maps, it lacks the data.<BR>
<BR>
Yes, it is hard to acquire.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1436<BR>
***********************************<BR>
<BR>
To unsubscribe to Traveller-Digest, send the command:<BR>
<BR>
unsubscribe traveller-digest<BR>
<BR>
in the body of a message to "traveller-request@lists.imagiconline.com".<BR>
If you want to subscribe something other than the account the mail is<BR>
coming from, such as a local redistribution list, then append that<BR>
address to the "subscribe" command; for example, to subscribe<BR>
"local-traveller":<BR>
<BR>
subscribe traveller-digest local-traveller@your.domain.net<BR>
<BR>
A non-digest (direct mail) version of this list is also available; to<BR>
subscribe to that instead, replace all instances of "traveller-digest"<BR>
in the commands above with "traveller".<BR>
<BR>
Multi-Player Games Network http://www.mpgn.com<BR>
</XMP></FONT><FONT  COLOR="#0f0f0f" BACK="#fffffe" SIZE=3 PTSIZE=10><BR>
<BR>
----------------------- Headers --------------------------------<BR>
Return-Path: <owner-traveller@lists.imagiconline.com><BR>
Received: from  rly-zd01.mx.aol.com (rly-zd01.mail.aol.com [172.31.33.225]) by air-zd04.mail.aol.com (v66.4) with ESMTP; Fri, 03 Dec 1999 15:04:06 -0500<BR>
Received: from  lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by rly-zd01.mx.aol.com (v66.4) with ESMTP; Fri, 03 Dec 1999 15:03:02 -0500<BR>
Received: from localhost (daemon@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id PAA83460;<BR>
	Fri, 3 Dec 1999 15:00:38 -0500 (EST)<BR>
	(envelope-from owner-traveller@lists.imagiconline.com)<BR>
Received: by lists.imagiconline.com (bulk_mailer v1.12); Fri, 3 Dec 1999 14:59:17 -0500<BR>
Received: (from majordom@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) id OAA83330<BR>
	for traveller-digest-outgoing; Fri, 3 Dec 1999 14:59:17 -0500 (EST)<BR>
	(envelope-from owner-traveller-digest@lists.imagiconline.com)<BR>
Date: Fri, 3 Dec 1999 14:59:17 -0500 (EST)<BR>
Message-Id: <199912031959.OAA83330@lists.imagiconline.com><BR>
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
To: traveller-digest@lists.imagiconline.com<BR>
Subject: Traveller-digest V1999 #1436<BR>
Reply-To: traveller@lists.imagiconline.com<BR>
Sender: owner-traveller-digest@lists.imagiconline.com<BR>
<BR>
</HTML>
